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Supernatural Creatures
Demons
Demons are creatures from another plane of existence,
they usually are not interested in the world of men,
although a few have been known to make there homes here,
but tend to well advertise the fact that all must keep
away. Demons come in several types, Lesser Demons
are the grunts of the Demons society, they vary in height
from a few inches up to about 2 feet tall, Minor
Demons, they are only slightly better than
lesser Demons, ranging from 2 up to 5 feet tall, Demons,
these vary in description and height, from about 5 upto 8
feet tall, Greater Demons, are the majority of the Demons, ranging from 7 to 10 feet tall,
Master Demons, are nasty buggers, ranging from
10 to 15 feet tall, Demon Lords, are
very nasty buggers, ranging from 15 to 30 feet tall and Demon
Kings, you don't want to meet one of these, dark
night or not. ranging in height from 30 to 60 feet tall.
all Demons have certain powers, the lesser may only have
1, and this will be something on the lines of able to
cause a nasty rash, or make warts, the powers range on up
to Demon Kings abilities to Create and Destroy Pocket
Dimensions at will, able to put out the sun, etc.
Lesser Demon |
| STR |
5 |
|
| DEX |
12 |
| BRA |
10 |
| CON |
5 |
| CHR |
15 |
| POW |
20 |
| Special Abilities |
1 Minor Power |
| Special Defenses |
-1 Row Armour |
| Special Attacks |
None |
| Minor Demon |
| STR |
8 |
|
| DEX |
14 |
| BRA |
12 |
| CON |
10 |
| CHR |
20 |
| POW |
25 |
| Special Abilities |
a couple of Minor Powers |
| Special Defenses |
-1 Row Armour |
| Special Attacks |
None |
| Demon |
| STR |
15 |
|
| DEX |
16 |
| BRA |
16 |
| CON |
12 |
| CHR |
20 |
| POW |
30 |
| Special Abilities |
a few Powers |
| Special Defenses |
-2 Row Armour |
| Special Attacks |
None |
| Greater Demon |
| STR |
20 |
|
| DEX |
19 |
| BRA |
19 |
| CON |
15 |
| CHR |
25 |
| POW |
40 |
| Special Abilities |
a couple of greater Powers
& Magic |
| Special Defenses |
-3 Row Armour |
| Special Attacks |
None |
| Master Demon |
| STR |
30 |
|
| DEX |
25 |
| BRA |
25 |
| CON |
20 |
| CHR |
30 |
| POW |
50 |
| Special Abilities |
a few greater Powers &
Magic |
| Special Defenses |
-4 Row Armour |
| Special Attacks |
None |
| Demon Lord |
| STR |
35 |
|
| DEX |
30 |
| BRA |
35 |
| CON |
25 |
| CHR |
40 |
| POW |
60 |
| Special Abilities |
many greater Powers, and
Magic |
| Special Defenses |
-4 Row Armour |
| Special Attacks |
None |
| Demon King |
| STR |
40 |
|
| DEX |
35 |
| BRA |
40 |
| CON |
30 |
| CHR |
50 |
| POW |
100 |
| Special Abilities |
all greater Powers &
Magic |
| Special Defenses |
-4 Row Armour |
| Special Attacks |
None |
Demons are not
killed as other creatures are, instead you banish them
back to there home plane, these demons may get a grudge
against there banishers and if this occurs will on
occasion, when summoned by another pay a visit on
previous banishers before returning to there plane, If
you want to destroy a Demon, 1st you must travel to there
plane of existence, then you must find them, then you
must kill them there, Demons on there home plane are
roughly double there stats on our plane...(ouch!)
Saying: "So You Try To Summon Me Do You Mortal..
Cower In Fear At My Might, Ha. Ha. Ha. Ha. Ha!!!" |
Elementals
Elementals are creatures from the primal planes of that
substance, it is possible to call forth by using a Water
elemental spell, a creature from the primal plane of any
cool, wet substance, such as Yogurt, Milk etc. elementals
are broken into 4 groups, Water any cool
wet substance, Air any gaseous substance, Fire any burning substance or
Earth and solid hard substance. these
Elementals may pass freely through that substance and are
immune to attacks from that type of substance or magical
effects that are like it.
a list of the Elementals stats follow:-
Water Elemental |
| STR |
14 |
|
| DEX |
14 |
| BRA |
18 |
| CON |
10 |
| CHR |
10 |
| POW |
15 |
| Special Abilities |
Pass through Watery
substances |
| Special Defenses |
-1 Row Armour |
| Special Attacks |
Water Bolt (Row 10) |
| Air Elemental |
| STR |
14 |
|
| DEX |
15 |
| BRA |
18 |
| CON |
8 |
| CHR |
10 |
| POW |
15 |
| Special Abilities |
Pass through any gaseous substance |
| Special Defenses |
-2 Row Armour |
| Special Attacks |
Air Bolt (Row 8) |
| Fire Elemental |
| STR |
10 |
|
| DEX |
17 |
| BRA |
18 |
| CON |
10 |
| CHR |
8 |
| POW |
15 |
| Special Abilities |
Pass through any Flaming
substance |
| Special Defenses |
-1 Row Armour |
| Special Attacks |
Fire Bolt (Row 12) |
| Earth Elemental |
| STR |
18 |
|
| DEX |
10 |
| BRA |
18 |
| CON |
8 |
| CHR |
10 |
| POW |
15 |
| Special Abilities |
Pass through any Solid
substance |
| Special Defenses |
-3 Row Armour |
| Special Attacks |
Earth Bolt (Row 12) |
Elementals may
attack by physical means (Hitting an opponent Row 9), by
there Element type (Water = Drowning, Air =
Lifting/Dropping, Fire = Burning, Earth = Burying) or by
throwing a Bolt of there Element type using there DEX to
hit. also all elementals are immune to attacks made with
there base element, so a Fire elemental is immune to fire
or magic fire, etc.
Saying: "(Drown) (Fall) (Fry) (Suffocate) * (Delete
as appropriate) you scum!" |
Genie
Genies are supernatural creatures that
usually reside in there own portable pocket dimensions,
they will if found grant there finders 3 Wishes in return
for there pocket dimension containers. |
| STR |
25 |
|
| DEX |
18 |
| BRA |
20 |
| CON |
15 |
| CHR |
20 |
| POW |
100 |
| Special Abilities |
use Magic |
| Special Defenses |
-4 Row Armour, Defensive Spells |
| Special Attacks |
Offensive Spells |
Genies
containers are found all over the place, usually they
will look quite normal and act as such, they will not
show up enchanted with magical spells etc. the container
will only be opened in a certain way, rubbing a lamp,
uncorking a bottle, shaking a glass, etc., in Combat a
Genie will use there magic to create all sorts of strange
objects to help them win, such as creating a Jet Fighter
aircraft to help fight a Giant Eagle, etc., the Wishes
may take the form of Wishes,
or a single simple task, such as kill that Giant Eagle.
Saying: "Hey Master see this here Iron Bird, we go
fly, kill big eagle." |
Golems
Golems are creatures created from raw
magic, they take many forms, but are created from one of
four different substances, or like substances, they will
obey there creator to the letter, and can be destroyed
like any other creature, however the creator may
reassemble a Golem much easier than making a new one.
they are made from these substances:- Mud,
this includes any form of easily molded material. Eg.
butter, Mud, Wet Clay, etc. a Mud Golem will not dry
hard, if made out of Clay and fired, the Golem will not
be able to move. Flesh, this includes
any material that has long non bendy bits, Eg. Flesh
& Bone, Bone, Sticks, etc. the joints must be made of
a soft substance or one that flexes easily or the Golem
will not be able to move. Stone, this
includes any Hard material or a material that starts soft
and dries Hard, Eg. Stone, Fired Clay, etc. Metal,
this includes any form of metal, Eg. Iron, Silver, Mercury, etc.
below are the statistics for the 4 types of Golem.
Mud Golem |
| STR |
10 |
|
| DEX |
8 |
| BRA |
5 |
| CON |
5 |
| CHR |
5 |
| POW |
3 |
| Special Abilities |
Swamp Walk Hero
Skill 12 |
| Special Defenses |
None |
| Special Attacks |
None |
| Flesh Golem |
| STR |
12 |
|
| DEX |
10 |
| BRA |
8 |
| CON |
5 |
| CHR |
5 |
| POW |
3 |
| Special Abilities |
None |
| Special Defenses |
-1 Row Hide |
| Special Attacks |
None |
| Stone Golem |
| STR |
15 |
|
| DEX |
11 |
| BRA |
10 |
| CON |
5 |
| CHR |
5 |
| POW |
3 |
| Special Abilities |
None |
| Special Defenses |
-2 Row Armour |
| Special Attacks |
None |
| Metal Golem |
| STR |
18 |
|
| DEX |
12 |
| BRA |
11 |
| CON |
6 |
| CHR |
5 |
| POW |
3 |
| Special Abilities |
None |
| Special Defenses |
-3 Row Armour |
| Special Attacks |
None |
Golems are
found as Guards in many treasure chambers, and sometimes
as workers in places normal folk can't work in, they wear
no clothing but may use any weapon, if they use there
fists they attack on Row 9. Golems never speak but can
communicate by other means. Note most players will not be
able to read/write. also Only one Golem may be owned by
any single person at any one time.
Saying:"............." |
Imp
these creatures are akin to Demons, but
unlike there larger brethren they live elsewhere from the
demon plane. |
| STR |
8 |
|
| DEX |
14 |
| BRA |
12 |
| CON |
11 |
| CHR |
15 |
| POW |
20 |
| Special Abilities |
a few Minor Powers |
| Special Defenses |
-1 Row Armour, immune to magic spells |
| Special Attacks |
None |
Imps usually
live around sources of magic, they are sometimes found in
wizard towers acting as messengers or servants, in combat
they will try to trick there opponents, using there minor
powers to mislead there assailants into traps, etc.,
because Imps feed of spell energy, spells have no effect
on them.
Saying: "Fireball? Fireball? just you try that
again, go on I dare you. Fireball?" |
Lycanthropes
these are creatures infected with the lycanthrope disease, they appear normal in every aspect
save two, first they have an aversion to silver, second
when the moon is high in the sky, they transform into
hideous parodies of there Panic
Animals. while in this form they are almost
invulnerable. the stats below are added to there existing
stats while in there Lycanthrope form. Note players
infected with lycanthrope do not get these bonuses except
the Specials below. |
| STR |
+8 |
|
| DEX |
+5 |
| BRA |
-3 |
| CON |
+6 |
| CHR |
-5 |
| POW |
+0 |
| Special Abilities |
None |
| Special Defenses |
-4 Row Armour. can only be hit by silver
or magic weapons |
| Special Attacks |
Lycanthrope, Berserk |
Lycanthropes
live all over, wherever there is life there is lycanthrope, anyone wounded or worse by a lycanthrope who
survives may contract lycanthrope at the GM's discretion.
while infected they are unaware of the disease, they will
transform at night and seek food, they can be kill's by
normal weapons but will regenerate over a few hours and
return to there normal selves in the morning with no
memory of the nights happenings. if all members of a
party are infected by lycanthropy you can tell them, and
let them role play these nights excursions. in Combat
Lycanthropes will bite Row 9 or Claw Row 8 and will
continue to fight until killed or they kill there pray.
as noted above lycanthropes are immune to damage by all
but magical or silver weapons, this doesn't mean they cant
be killed or take damage from normal weapons only that
wounds from normal weapons will regenerate at a rate of 1
Wound per minute, damage done by magical or silver
weapons must be healed normally. lycanthropes are allergic to silver of all sorts, and as a result take a Stun if
silver comes into contact with them, this is in addition
to any other affects the silver object may have.
Saying: "Hey look at that Moon. doesn't it make you
feel all funeeeAwoooow!!!" |
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