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Undead
Banshee
these undead creatures are mainly female,
they are grieving spirits, although what they are grieving about is between them and there wailing |
| STR |
12 |
|
| DEX |
10 |
| BRA |
5 |
| CON |
10 |
| CHR |
8 |
| POW |
18 |
| Special Abilities |
None |
| Special Defense |
Immune to Death Magic, need magic weapon
to hit |
| Special Attacks |
Wail bypasses armour. |
Banshees ware
long flowing tattered robes or dresses, they live in
grave yards or in underground complexes, there wail is
there primary weapon, all within hearing distance will
take a Row 11 attack, if the target is wearing ear
protection the attack row will be 8.
Saying: "Screeeeeeeeeeeeeeeeeeeeeeeeem". |
Death
Night
these are once great warriors, fallen
to evil and undead, they are highly intelligent and very
Evil. |
| STR |
20 |
|
| DEX |
15 |
| BRA |
20 |
| CON |
12 |
| CHR |
10 |
| POW |
20 |
| Special Abilities |
None |
| Special Defense |
Immune to Death Magic, need magic
weapon to hit, on a 3D roll of 10 any spell is reflected
at caster |
| Special Attacks |
Command: Blind, Stun, Kill. Fireball |
these once
great knights still wear the armour of there former
selves, they carry there former weapons and look terrible,
they may once a day use commands to Blind, Stun or Kill a
target, the Kill is inflicted randomly, they can also
once a day throw a Fireball
Saying: "I Command you to 'Dieee'." |
Ghosts
Ghosts may or may not be aware they are dead, they most of
the time carry on with what they where doing recently
before death, unfortunately they may inadvertently harm
people, for following them around is an aura of intense cold. |
| STR |
11 |
|
| DEX |
11 |
| BRA |
11 |
| CON |
11 |
| CHR |
11 |
| POW |
11 |
| Special Abilities |
None |
| Special Defense |
Immune to Death Magic |
| Special Attacks |
any touching a Ghost takes a Row 4
attack from the cold |
Ghosts live
anywhere are only seen at night about midnight, will wear
anything are slightly transparent, if attacked will
fight with any weapon they had in life, as well as there
normal attack any successful blow they inflict or if they
are touched will inflict a Row 4 attack from the intense cold, this is in addition to there usual damage.
Saying: "Here the music my love, It's wonderful were still here after all these years." |
Ghoul
Ghouls are an undead creature that has the taste for
flesh, they are quite cunning creatures but suffer from an
overpowering smell of rotting flesh, this is caused by
there flesh rotting off, and can only be stopped by
eating other creatures living flesh, they can eat
recently killed flesh but then they have to eat again far
too quickly. As a result ghouls will try not to kill you,
just eat you alive. |
| STR |
12 |
|
| DEX |
9 |
| BRA |
10 |
| CON |
4 |
| CHR |
10 |
| POW |
5 |
| Special Abilities |
None |
| Special Defense |
Immune to Death Magic |
| Special Attacks |
None |
ghouls live in
grave yards or around places of death, as weapons they
may use anything but will try non to kill you, pulling
there blows, they may just try and bite you (Row 4). They
wear any clothing and can seem like pail versions of
there original race.
Saying: "Ah friends, you go to sleep, I'll make sure
nothing eats you while your asleep." |
Lich
these are once Powerful magic users who
through there magic have found a way to live or in there
case unlive for ever. they are extremely intelligent and
will do anything to keep on unliving |
| STR |
8 |
|
| DEX |
8 |
| BRA |
30 |
| CON |
5 |
| CHR |
10 |
| POW |
60 |
| Special Abilities |
Magic Use. |
| Special Defense |
Absorb Magic, need magic weapon to hit |
| Special Attacks |
Spells |
A Lich appears
to be a skeletal figure, wearing splendid, if raggedy
robes, they make there old towers, caves, castles
whatever into there lairs, and will surround themselves
with lesser undead, they have the ability to absorb all
types of magic, and because you need a magic weapon to
hit them this makes them very hard to kill. any magic
spell or Power hitting them will heal 1 wound, any
magical weapon hitting them will do its damage and heal 1
wound, etc.
Saying: "I Want To Live Forever...Ha Ha Ha Ha
Haaaaa!!" |
Mummy
these undead are the corpses of once rich
or powerful people who have had there bodies preserved
through mummification, then magic has been used to
reanimate there bodies. |
| STR |
15 |
|
| DEX |
4 |
| BRA |
5 |
| CON |
10 |
| CHR |
4 |
| POW |
5 |
| Special Abilities |
None |
| Special Defense |
None |
| Special Attacks |
Disease |
Mummies wear
bandages and possibly fine garments over the top, they
reside in tomes, or any area of concentrated undead.
there touch causes a flesh rotting Disease, the Disease
will take affect after a few days, if the GM decides any
one hit has contracted the Disease, it can be cured in
the usual means, and is not contagious, but don't let a
person with this Disease cook you dimmer, else you might
be eating there fingers...Yuk!
Saying: "Grouuuunnn" |
Poltergeist
these are undead playful spirits usually
ex Halfoots, Snivling, Brownies, Pixies, etc., they are
sometimes evil but not always, they love creating mischief, moving objects, throwing things about, etc. |
| STR |
5 |
|
| DEX |
5 |
| BRA |
10 |
| CON |
3 |
| CHR |
3 |
| POW |
3 |
| Special Abilities |
None |
| Special Defense |
True Invisibility |
| Special Attacks |
Throwing things about 15 |
Poltergeist's reside anywhere, they are Invisible all the time, because
of there small size they are very hard to find, there
main attack method is throwing things at a target.
saying: "Hee Heee" |
Shadow
shadows are an undead spirit, who's body
was destroyed by use of high magic, it is possible to accidentally create a shadow by blasting an undead
creature with a spell and gaining a Destroy result, the
shadow will form after a night and pursue the spell
caster. |
| STR |
15 |
|
| DEX |
10 |
| BRA |
10 |
| CON |
3 |
| CHR |
3 |
| POW |
3 |
| Special Abilities |
Shadow Walk |
| Special Defense |
Near Invisibility |
| Special Attacks |
None |
Shadows are
very difficult to see, in a well lit room they will stand
out, on the wall, floor or wherever they are but in a
normal room, or in a woods or somewhere there are a lot of
natural shadows it will blend in, they attack with there
shadow claws, attacking there victims shadow as if it
where the victim, and gaining the same results, if the
victim is in a strong light source and casting no shadow,
the shadow will not attack, it will run and wait it's
time until it's victim moves to a not so well lit
location, shadows may also pass from one shadow to
another, so it's very difficult to trap a shadow, if it
reaches a shadow it can pass to another shadow, this
ability takes a round to complete and the shadow may be
attacked as normal until the Shadow walk is completed.
saying: "....." |
Skeletons
these undead creatures are made from the
fleshless corpses of dead warriors, they have limited
intelligence, and make up the main undead force. |
| STR |
10 |
|
| DEX |
10 |
| BRA |
3 |
| CON |
3 |
| CHR |
3 |
| POW |
3 |
| Special Abilities |
None |
| Special Defense |
-1 Row Armour, Immune to death magic |
| Special Attacks |
None |
Skeletons are
found anywhere they are animated, will attack with any
weapon handy, and wear any armour they have.
saying: "Hhhhhhhhhh" |
Vampire
the most feared of all the Undead, the
Vampire feeds of the living, drinking there blood,
through teeth, or suckers, it has the ability to
transform at will into a Bat or Warg, retaining its
vampire stats, can become insubstantial to walk through
walls or other barriers, however they are allergic to
Garlic, hyper sensitive to sunlight (It doesn't kill them,
just puts them at quarter skill while exposed to direct
sunlight) and may only be killed by a stake through the
heart and destroying there coffin |
| STR |
18 |
|
| DEX |
18 |
| BRA |
18 |
| CON |
16 |
| CHR |
20 |
| POW |
30 |
| Special Abilities |
use Magic, Insubstantial,
transformation into Bad or Warg |
| Special Defense |
Immune to Death Magic, Magic weapons
needed to hit |
| Special Attacks |
Hits Drain Life Essence, Mesmerize |
Like Weight the
Vampires drains life Essence, but the Vampire needs to
strike the opponent using any weapon or spell, the damage
of these attacks is then added to the vampires life, any
killed by a vampire will become a vampire under its control, this control
may be removed only if the Master
vampire is destroyed, players becoming vampires may be
played as such after the Master Vampire is destroyed, but
remember a vampire must feed, if a vampire doesn't feed
at least once a week (Draining a man sized creature of
blood), the Vampire will go through ever increasing fits
of pain and bloodlust at night, the player must rest
during the day, taking soil, rocks, sand, whatever from
the location of there death and sleeping on these, and
there accents change to sound something like The Count of
Sesame Street. as said earlier a vampire needs to sleep
on the stuff of It's death (transition into a vampire).
most choose to put this stuff into a coffin and return to
it before daybreak, but some carry it on there person in a
bag, while there place of rest remains a vampire may not
be destroyed upon removal of the stake, a vampire will
come back to life, and flee to It's place of rest, as you
can see, carrying it around in a bag isn't a good idea.
Saying: "Blerd, Blerd, I Neeyd Yore Blerd." |
Wight
these undead creatures pray of living
creatures to extend there unlives, they are extremely
intelligent and cunning, trapping living beings then
feeding of there essence. |
| STR |
13 |
|
| DEX |
12 |
| BRA |
15 |
| CON |
10 |
| CHR |
14 |
| POW |
25 |
| Special Abilities |
Some use Magic |
| Special Defense |
immune to Death Magic, Magic weapons
needed to hit |
| Special Attacks |
Some use Magic, Hits Drain Life Essence |
Weights make
there homes in barrows or underground complexes, they
will try to trap a creature in there lair, and over a few
days drain there life's essence from them, just being
around a weight causes a Row 3 attack every round, the
results of these are added to the weights own life resources, unlike Wraith's, Weights can have a large
number of life essence results stored. There lair's are usually full of treasure, but, the treasure must be split
up and scattered away from each other, or the Weight will
reform after several nights. So get rid of the treasure
as fast as you can. or give it to someone you don't like
Saying: "Don't sssstruggle, you will live on through
meeee!" |
Wraith
these are once powerful men, corrupted by Evil and have
wasted partly into the nether planes, they are usually
aggressive and highly intelligent, some use magic |
| STR |
14 |
|
| DEX |
13 |
| BRA |
14 |
| CON |
8 |
| CHR |
13 |
| POW |
13 |
| Special Abilities |
Some use Magic |
| Special Defense |
Immune to Death Magic, Magic weapons
needed to hit them |
| Special Attacks |
Some use Magic, Hits Drain Life Essence |
Wraith's
usually wear dark coloured robes of cloaks, and hide
there eyes which glow red, they carry any weapon, in
combat they upon inflicting a hit will gain the same temporarily for the combat. Eg. if in a combat a wraith
inflicts a Stun will if stunned be able to ignore it, if
inflicting a kill result will not be killed if it receives a kill result, etc. they only
receive one of
these at a time, so if it inflicted two wounds, then was
hit twice for a wound, it would not ignore both wounds
just the first.
Saying: "Give your life Esssencesss to me!" |
Zombie
these undead are the reanimated corpses, of any fallen
creature, they are slow and relentless. |
| STR |
10 |
|
| DEX |
8 |
| BRA |
3 |
| CON |
3 |
| CHR |
3 |
| POW |
3 |
| Special Abilities |
None |
| Special Defense |
Immune to Death Magic |
| Special Attacks |
None |
Zombies should
always act last, they are slow and unintelligent, often
walking off cliffs to attack a flying target, they use
any handy weapon and armour
Saying: "Eeeerrrr.." |
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